Understanding Render Scale: Complete Guide to Resolution & Performance
Learn how render scale works, calculate internal render resolution, understand pixel workload and balance image quality with game performance.
Quick Summary
Here's what you'll learn in this guide.
- âRender scale controls the internal resolution used to render a game scene relative to the native display resolution.
- âRender width and height are calculated by multiplying the native resolution dimensions by the render scale.
- âLower render scales reduce the number of pixels the GPU needs to process.
- âA lower render scale can improve GPU performance but may reduce image sharpness.
- âRender scale is useful for balancing visual quality and rendering performance.
- âUse the Render Scale Calculator to calculate internal resolution and pixel workload instantly.
Introduction
Rendering resolution is one of the most important factors that affects the visual quality and performance of a game. Modern games often need to balance high-resolution graphics with the processing power available on the target hardware.
Render scale provides a simple way to control this balance. Instead of rendering the game at the full native display resolution, a game can render internally at a lower or higher resolution and then scale the result to the final display resolution.
For example, a game running at a native resolution of 1920 Ã 1080 with a render scale of 75% renders internally at 1440 Ã 810.
What Is Render Scale?
Render scale is a percentage that determines the internal resolution used when rendering a game scene.
A render scale of 100% means the game renders at the full native resolution. A value below 100% renders at a lower internal resolution, while a value above 100% renders at a higher internal resolution.
Render Scale Examples
| Render Scale | Meaning | Typical Effect |
|---|---|---|
| 50% | Half native width and height | Significantly lower pixel workload |
| 67% | 67% of native width and height | Lower workload with reduced image quality |
| 75% | 75% of native width and height | Balanced performance reduction |
| 83% | 83% of native width and height | Closer to native image quality |
| 100% | Native resolution | Full native rendering workload |
How Render Scale Works
Render scale is applied independently to the width and height of the native resolution.
This means that reducing the render scale does not simply remove a percentage of pixels from the final image. Both dimensions are reduced, which means the total number of rendered pixels changes much more significantly.
For example, reducing render scale from 100% to 50% halves both the width and height of the internal resolution.
The resulting image can then be upscaled to the final display resolution using the game's rendering pipeline or an upscaling technique.
Render Scale Formula
The render scale calculation is straightforward. Convert the percentage into a decimal and multiply it by the native width and height.
For example, consider a native resolution of 1920 Ã 1080 and a render scale of 75%.
1920 Ã 0.75 = 1440
1080 Ã 0.75 = 810
Therefore, the internal render resolution is 1440 Ã 810.
Render Resolution Examples
| Native Resolution | Render Scale | Internal Resolution | Rendered Pixels |
|---|---|---|---|
| 1920 Ã 1080 | 50% | 960 Ã 540 | 518,400 |
| 1920 Ã 1080 | 67% | 1286 Ã 724 | 931,064 |
| 1920 Ã 1080 | 75% | 1440 Ã 810 | 1,166,400 |
| 1920 Ã 1080 | 83% | 1594 Ã 896 | 1,428,224 |
| 1920 Ã 1080 | 100% | 1920 Ã 1080 | 2,073,600 |
Render Resolution Examples
The relationship between render scale and resolution becomes easier to understand when looking at common display resolutions.
At 1920 Ã 1080, a 75% render scale produces an internal resolution of 1440 Ã 810. The final image can then be displayed at the native 1920 Ã 1080 resolution after upscaling.
The same percentage can be applied to other resolutions. For example, a 2560 Ã 1440 resolution at 75% render scale results in an internal resolution of 1920 Ã 1080.
Common Resolution Examples
1080p at 75%
1920 Ã 1080 becomes approximately 1440 Ã 810 internally.
1440p at 75%
2560 Ã 1440 becomes 1920 Ã 1080 internally.
4K at 75%
3840 Ã 2160 becomes 2880 Ã 1620 internally.
100% Scale
The internal resolution matches the native resolution.
Pixel Workload and Performance
One of the main reasons developers use render scaling is to reduce the number of pixels that the GPU needs to process.
Because both the width and height change, the pixel workload does not decrease at the same percentage as the render scale.
For example, reducing render scale to 75% produces approximately 56.25% of the native pixel count before rounding.
This can provide a meaningful reduction in GPU rendering workload, particularly in games that are limited by pixel processing. However, render scale is not a guarantee of a specific frame-rate improvement because games can be limited by CPU processing, geometry, shaders, memory bandwidth or other systems.
What Render Scale Can Affect
GPU Workload
Lower internal resolution can reduce the number of pixels processed by the GPU.
Image Quality
Lower render resolution can reduce sharpness and fine image detail.
Frame Rate
Reducing GPU workload can potentially improve frame rate when rendering is the bottleneck.
Upscaling
Lower-resolution frames can be reconstructed or upscaled to the final display resolution.
Common Render Scale Values
There is no universal render scale that works best for every game. Developers typically test several values to find an appropriate balance between visual quality and performance.
Common Render Scale Values
| Scale | Pixel Workload | Typical Use |
|---|---|---|
| 50% | 25% | Aggressive performance optimization |
| 67% | â45% | Strong performance reduction |
| 75% | 56.25% | Balanced performance and quality |
| 83% | â69% | Closer to native quality |
| 100% | 100% | Native rendering |
These values are useful starting points, but the appropriate setting should always be evaluated on the actual target hardware and display.
Render Scale in Unity and Unreal Engine
Render scaling is a common optimization concept in modern game engines. Developers can use internal resolution scaling to adjust rendering workload dynamically or through graphics settings.
In Unity, render resolution can be controlled through the rendering pipeline and platform-specific graphics settings. The exact implementation depends on whether the project uses the Built-in Render Pipeline, URP or HDRP.
In Unreal Engine, resolution scaling is commonly used as part of performance and scalability settings. Developers can adjust rendering resolution independently from the final output resolution.
Image Quality Considerations
Lowering render scale reduces the internal resolution, which can make the final image appear softer or less detailed.
The visual impact depends on the render scale, the type of content being rendered and the upscaling technique used by the game.
Modern temporal and spatial upscaling techniques can reconstruct information from a lower-resolution render and produce a sharper final image than simple scaling alone.
Advantages
Benefits of this approach.
- âCan reduce GPU pixel workload
- âCan improve performance when GPU rendering is the bottleneck
- âProvides a simple quality-performance control
- âCan be combined with upscaling technologies
- âUseful for scalable graphics settings
- âWorks across different display resolutions
Disadvantages
Things to consider before choosing this approach.
- âLower values can reduce image sharpness
- âDoes not guarantee a specific frame-rate increase
- âCPU-bound games may see limited benefit
- âDifferent hardware can respond differently
- âVery low scales can produce noticeably soft images
- âRequires testing to find the appropriate value
Common Render Scale Mistakes
Render scaling is relatively simple, but there are several common mistakes when using it as a performance optimization technique.
- Assuming that a 50% render scale means 50% of the original pixel workload.
- Expecting a guaranteed frame-rate increase from reducing render resolution.
- Using an unnecessarily low render scale without considering image quality.
- Testing only on development hardware instead of the target platform.
- Ignoring the game's upscaling or reconstruction method.
- Assuming the same render scale produces the same visual result across different rendering pipelines.
Quick Summary
Here's what you'll learn in this guide.
- âRender scale controls internal rendering resolution relative to native resolution.
- âRender width and height are calculated independently using the render scale.
- âPixel workload changes according to both the width and height reductions.
- âLower render scales can reduce GPU rendering workload.
- âLower resolution can reduce image sharpness.
- âThe best render scale depends on the target hardware, game and desired visual quality.
Frequently Asked Questions
Render scale determines the internal resolution at which a game renders its scene relative to the native display resolution. For example, a render scale of 75% renders the scene at 75% of the native width and height.
Multiply the native width and height by the render scale. For example, a 1920 Ã 1080 resolution at 75% render scale produces an internal render resolution of 1440 Ã 810.
Lower render scale reduces the number of pixels that need to be rendered, which can reduce GPU rendering workload and potentially improve performance. The actual improvement depends on the game, rendering pipeline and hardware.
There is no single render scale that is best for every game. Common values include 50%, 67%, 75%, 83% and 100%. The best setting depends on the desired balance between image quality and performance.
Yes. Lower render scales produce a lower internal rendering resolution, which can reduce image sharpness and fine detail. Upscaling techniques can help reconstruct a sharper final image.
Yes. Render scaling is a common performance optimization technique used in modern game engines, including Unity and Unreal Engine.
Calculate Your Render Scale
Use our free Render Scale Calculator to calculate internal render resolution and pixel workload from your native resolution and render scale.
Continue Learning
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Calculate field of view values for different camera and display setups.
Conclusion
Render scale provides a straightforward way to control the relationship between internal rendering resolution, image quality and GPU workload.
Reducing render scale can significantly reduce the number of pixels that need to be processed. However, the resulting performance improvement depends on whether the game is actually limited by GPU rendering.
The best approach is to test several render scale values on the target hardware and choose the lowest setting that provides an acceptable balance between performance and visual quality.